Full Title:3D Modelling Techniques
Language of Instruction:English
Module Code:MMED C8039
 
Credits: 5
Valid From:Semester 1 - 2016/17 ( September 2016 )
Module Delivered in 5 programme(s)
Module Description:The aim of this module is to facilitate studentsā€™ understanding of the fundamental concepts, principles and techniques of 3D modelling.
Learning Outcomes:
On successful completion of this module the learner should be able to
  1. Apply knowledge of fundamental 3D modelling concepts, principles and techniques.
  2. Demonstrate a working knowledge of an industry standard 3D modelling package.
  3. Identify the role and applications of 3D modelling in games production.
  4. Critically analyse existing 3D modelling products.
  5. Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
 

Module Content & Assessment

Indicative Content
Introduction to 3D modelling and animation
Role and applications in games production and other production environments, e.g. cinematics, special effects modelling and virtual reality.
Critical evaluation and analysis of 3D modelling products
Including primitives, shapes and meshes; extruding and lathing and lofting; compound object; use of 3D in interactive gaming environments; considerations for games.
3D Modelling concepts
Fundamental concepts, principles and techniques of 3D computer modelling
3D Modelling software application
Use of an industry standard 3D modelling and animation package to create 3D objects and environments
Texturing, lighting and rendering techniques
Fundamentals of materials, textures, mapping and lighting; basic UV unwrapping; rendering.
Assessment Breakdown%
Course Work100.00%

Full Time

Course Work
Assessment Type Assessment Description Outcome addressed % of total Marks Out Of Pass Marks Assessment Date Duration
Presentation Students will be required to analyse and critique the design and modelling techniques of a commercial games product. Students will produce a formal presentation with visual aids and provide a written critique. 3,4 15.00 0 0 n/a 0
Practical/Skills Evaluation Students will be required to create a set of 3D models demonstrating a knowledge of a range of modelling techniques. 1,2,3,5 35.00 0 0 n/a 0
Portfolio Students will be required to design and create a set of 3D models demonstrating a knowledge of a range of modelling techniques. The 3D models should be optimised for implementing in a 3D game. 1,2,3,5 50.00 0 0 n/a 0
No Project
No Practical
No End of Module Formal Examination
Reassessment Requirement
No repeat examination
Reassessment of this module will be offered solely on the basis of coursework and a repeat examination will not be offered.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload & Resources

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 1.00 Every Week 1.00
Practical No Description 3.00 Every Week 3.00
Independent Study No Description 2.00 Every Week 2.00
Directed Reading No Description 2.00 Every Week 2.00
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 1.00 Every Week 1.00
Practical No Description 2.00 Every Week 2.00
Independent Study No Description 3.00 Every Week 3.00
Directed Reading No Description 2.00 Every Week 2.00
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 3.00
Resources
Recommended Book Resources
  • Randi L. Derakhshani, Dariush Derakhshani 2013, Autodesk 3ds Max 2014 Essentials, Wiley Publishing
  • Andrew Gahan 2009, 3ds Max Modeling for Games, Focal Press
Supplementary Book Resources
  • Kelly L. Murdock 2012, 3ds Max 2013 Bible, Wiley Publishing
  • Jeremy Birn 2006, Digital Lighting and Rendering, 2 Ed., New Riders Publishing
  • Owen Demers 2002, Digital Texturing and Painting, New Riders Publishing
  • David Franson, Eric Thomas 2007, Game Character Design Complete, Thomson Course Technology
  • George Avgerakis 2004, Digital animation Bible, The McGraw-Hill Companies
  • GeorgeĀ Maestri 2006, Digital Character Animation 3, New Riders Publishing
This module does not have any article/paper resources
Other Resources

Module Delivered in

Programme Code Programme Semester Delivery
DK_IMCCM_8 Bachelor of Arts (Hons) in Communications in Creative Media 5 Elective
DK_IMMAT_7 Bachelor of Arts in Media Arts and Technologies 5 Elective
DK_KGMDV_8 Bachelor of Science (Honours) in Computing in Games Development 2 Mandatory
DK_MCDAP_7 Certificate in 2D/3D Digital Animation Production 1 Mandatory
DK_MGAME_7 Certificate in 3D for Games 1 Mandatory