Full Title:3D Animation
Language of Instruction:English
Module Code:MEDA I8Z15
 
Credits: 5
Valid From:Semester 1 - 2016/17 ( September 2016 )
Module Delivered in 5 programme(s)
Module Description:The aim of this module is to facilitate students’ understanding of the fundamental concepts, principles and techniques of 3D animation and 3D character design, modelling and animation.
Learning Outcomes:
On successful completion of this module the learner should be able to
  1. Demonstrate an understanding of the fundamental concepts, principles and techniques of 3D character design and 3D animation
  2. Demonstrate a working knowledge of an industry standard 3D modelling and animation package.
  3. Apply techniques to model and animate a 3D character, optimised for a 3D game environment.
  4. Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
 

Module Content & Assessment

Indicative Content
3D Animation concepts
Essential concepts, principles and techniques of 3D computer animation
3D Animation software application
Use of an industry standard 3D modelling and animation package to create 3D objects and environments
Rendering 3D Animation
Camera fundamentals and rendering concepts
Environments and Materials
Transparency, bump, displacement and opacity maps
Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
Character modelling for games
Techniques for character modelling; character sheets; character UV unwrapping; issues surrounding integration of character into a 3D gaming environment
Assessment Breakdown%
Course Work100.00%

Full Time

Course Work
Assessment Type Assessment Description Outcome addressed % of total Marks Out Of Pass Marks Assessment Date Duration
Continuous Assessment Assignment: character Animation 1,2,3,4 40.00 0 0 Week 12 0
Continuous Assessment Assignment: Timeline Animation 1,2,4 40.00 0 0 Week 6 0
Continuous Assessment Design project 1,4 20.00 0 0 Week 5 0
No Project
No Practical
No End of Module Formal Examination
Reassessment Requirement
No repeat examination
Reassessment of this module will be offered solely on the basis of coursework and a repeat examination will not be offered.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload & Resources

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Issues surrounding integration of 3D products to the games environmentof 3D computer animation 1.00 Every Second Week 0.50
Practical Character design and art studio workshop 1.00 Every Second Week 0.50
Tutorial Essential concepts, principles and techniques of 3D computer animation 3.00 Every Week 3.00
Independent Study No Description 3.00 Every Week 3.00
Directed Reading   1.00 Every Week 1.00
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Issues surrounding integration of 3D products to the games environmentof 3D computer animation 1.00 Every Second Week 0.50
Practical Character design and art studio workshop 1.00 Every Second Week 0.50
Tutorial Essential concepts, principles and techniques of 3D computer animation 1.00 Every Week 1.00
Independent Study No Description 3.00 Every Week 3.00
Directed Reading No Description 2.00 Every Week 2.00
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 2.00
Resources
Recommended Book Resources
  • Andrew Gahan, 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I: 1
  • Randi L. Derakhshani, Dariush Derakhshani 2013, Autodesk 3ds Max 2014 Essentials, Sybex
  • Antony Ward 2008, Game Character Development, Cengage Course Technology
Supplementary Book Resources
  • Kelly L. Murdock 2012, Autodesk 3ds Max 2013 Bible, Wiley Publishing
  • Jeremy Birn 2006, Digital Lighting and Rendering, 2 Ed., New Riders Publishing
  • Owen Demers 2002, Digital Texturing and Painting, New Riders Publishing
  • David Franson, Eric Thomas 2007, Game Character Design Complete, Thomson Course Technology
  • George Avgerakis 2004, Digital animation Bible, The McGraw-Hill Companies
  • George Maestri 2006, Digital Character Animation 3, New Riders Publishing
This module does not have any article/paper resources
Other Resources
  • Website: http://www.siggraph.org/
  • Website: http://www.3dbuzz.com
  • Website: http://www.turbosquid.com/
  • Website: http://www.3dtotal.com/
  • Website: http://www.gamasutra.com/
  • Website: http://www.highend3d.com/
  • Website: http://www.computerandvideogames.com/sit es/pczone/
  • Website: http://www.3dworldmag.com/

Module Delivered in

Programme Code Programme Semester Delivery
DK_IMCCM_8 Bachelor of Arts (Hons) in Communications in Creative Media 6 Elective
DK_IMMAT_7 Bachelor of Arts in Media Arts and Technologies 6 Elective
DK_KGMDV_8 Bachelor of Science (Honours) in Computing in Games Development 3 Mandatory
DK_MCDAP_7 Certificate in 2D/3D Digital Animation Production 1 Mandatory
DK_MGAME_7 Certificate in 3D for Games 1 Mandatory