Full Title:Computer Animation Theory and Practice
Language of Instruction:English
Module Code:COMP C8046
 
Credits: 10
Valid From:Semester 1 - 2016/17 ( September 2016 )
Module Delivered in 1 programme(s)
Module Description:The 1st semester of this module enables the development of skills and knowledge required in computer animation practice. Software tools and best practice are underpinned by the theories you'll investigate within computer graphics and animation production in parallel to the development of practical skills needed along the production pipeline. This includes skills such as modelling, texturing, animation, lighting, rendering and compositing.
Learning Outcomes:
On successful completion of this module the learner should be able to
  1. Apply knowledge of fundamental 3D modelling concepts, principles and techniques.
  2. Demonstrate a working knowledge of an industry standard 3D modelling and animation package.
  3. Critically analyse existing 3D modelling techniques.
  4. Demonstrate an understanding of the fundamental concepts, principles and techniques of 3D design and 3D animation
  5. Apply techniques to model, rig and animate a 3D character
  6. Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
 

Module Content & Assessment

Indicative Content
3D Animation concepts
Essential concepts, principles and techniques of 3D computer animation
3D Animation software application
Use of an industry standard 3D modelling and animation package to create 3D objects and environments
Rendering 3D Animation
Camera fundamentals and rendering concepts
Environments and Materials
Transparency, bump, displacement and opacity maps
Texturing, lighting and rendering techniques
Fundamentals of materials, textures, mapping and lighting; basic UV unwrapping; rendering.
Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
Assessment Breakdown%
Course Work100.00%

Full Time

Course Work
Assessment Type Assessment Description Outcome addressed % of total Marks Out Of Pass Marks Assessment Date Duration
Presentation Students will be required to analyse and critique the modelling techniques from a set assignment. Students will produce a formal presentation with visual aids and provide a written critique. 1,2 10.00 0 0 n/a 0
Practical/Skills Evaluation Students will be required to create a set of 3D models demonstrating a knowledge of a range of modelling skills and techniques. 1,2,4 10.00 0 0 n/a 0
Project Students will be required to plan, design and create a set of 3D models demonstrating a knowledge of a range of modelling techniques. The 3D models should be optimised for implementing in a 3D environment. Students will be required animate a scene demonstrating a knowledge of a range of animation skills and techniques. 1,2,4,6 40.00 0 0 n/a 0
Project Students will be required to plan, design and animate a scene demonstrating a knowledge of a range of modelling, rigging and animation techniques. 1,2,4,5,6 40.00 0 0 n/a 0
No Project
No Practical
No End of Module Formal Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload & Resources

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Students will be required to analyse and critique the design and modelling techniques used in animation production. Students will produce a formal presentation with visual aids and provide a written critique. 1.00 Every Week 1.00
Practical Students will create a set of 3D models demonstrating a knowledge of a range of modelling techniques. Students will create animations demonstrating a knowledge of a range of essential animation concepts, techniques and principles used in 3d animation production. 3.00 Every Week 3.00
Independent Study Students will be required to design and create a set of 3D models demonstrating a knowledge of a range of modelling techniques. 4.00 Every Week 4.00
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 4.00
This course has no Part Time workload.
Resources
Recommended Book Resources
  • Dariush Derakhshani 2014, Introducing Autodesk Maya 2015: Autodesk Official Press, Sybex
  • Eric Keller 2013, Maya Visual Effects The Innovator's Guide: Autodesk Official Press, Sybex
  • Richard Williams 2012, The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Faber & Faber
Supplementary Book Resources
  • Jeremy Birn, Digital Lighting and Rendering, New Riders Publishing
  • Owen Demers, Digital Texturing and Painting, New Riders Publishing
This module does not have any article/paper resources
Other Resources
  • Website:: http://www.siggraph.org/
  • Website:: http://www.3dbuzz.com
  • Website:: http://www.turbosquid.com/
  • Website:: http://www.3dtotal.com/
  • Website:: http://www.gamasutra.com/
  • Website:: http://www.3dworldmag.com/

Module Delivered in

Programme Code Programme Semester Delivery
DK_KTDCA_8 Higher Diploma in Science in 3D Computer Animation 1 Mandatory