Full Title:Advanced Computer Animation Theory and Practice
Language of Instruction:English
Module Code:COMP C8052
Credits: 10
Valid From:Semester 1 - 2016/17 ( September 2016 )
Module Delivered in 1 programme(s)
Module Description:The 2nd semester sees the advancement in the development of skills and knowledge in computer animation principles and practice, which helps competence and ability to raise the quality and standards of your animation productions. The learner will also become more conversant in the language, concepts and techniques relating to the course.
Learning Outcomes:
On successful completion of this module the learner should be able to
  1. Illustrate and apply the more advanced concepts, principles and techniques of 3D modelling, texturing and animation.
  2. Design and manage a 3D character from conception to completion for animation in a final animation piece.
  3. Design and manage a 3D environmental project from conception to completion for a final animation piece.
  4. Research and assess the issues relevant to the integration of 3D characters into the animation scene environments
  5. Discuss, critique and analyse design material of various character design practitioners.
  6. Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.

Module Content & Assessment

Indicative Content
3D Animation concepts
Essential concepts, principles and techniques of 3D computer animation
3D Animation software application
Use of an industry standard 3D modelling and animation package to create 3D objects and environments
Rendering 3D Animation
Camera fundamentals and rendering concepts
Environments and Materials
Transparency, normal, displacement and opacity maps
Texturing, lighting and rendering techniques
Fundamentals of materials, textures, mapping and lighting; basic UV unwrapping; rendering.
Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
Assessment Breakdown%
Course Work100.00%

Full Time

Course Work
Assessment Type Assessment Description Outcome addressed % of total Marks Out Of Pass Marks Assessment Date Duration
Project Research Based Project 1,3,4,5,6 60.00 100 40 n/a 0
Class Test Practical 3D Project 1,2,3,4 40.00 100 40 Week 12 0
No Project
No Practical
No End of Module Formal Examination
Reassessment Requirement
No repeat examination
Reassessment of this module will be offered solely on the basis of coursework and a repeat examination will not be offered.

DKIT reserves the right to alter the nature and timings of assessment


Module Workload & Resources

Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture Illustrate the more advanced concepts, principles and techniques of 3D character and environmental texturing and modeling. Evaluate visual communication design theory and techniques. 1.00 Every Week 1.00
Practical Advanced use of an industry standard 3D modelling and animation package to create 3D characters and environments. 2.00 Every Week 2.00
Practical Draftsmanship 1.00 Every Week 1.00
Independent Study As part of the students CA they will be required to manage and conduct research into 3D content creation from conception to completion of final piece. 4.00 Every Week 4.00
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 4.00
This course has no Part Time workload.
Recommended Book Resources
  • Jeremy Birn, Digital Lighting and Rendering, New Riders Publishing
  • Owen Demers, Digital Texturing and Painting, New Riders Publishing
  • Richard Williams, The Animator's Survival Kit: A Manual of Methods Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators,, Faber & Faber
This module does not have any article/paper resources
Other Resources

Module Delivered in

Programme Code Programme Semester Delivery
DK_KTDCA_8 Higher Diploma in Science in 3D Computer Animation 3 Mandatory