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Description
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PLO1
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Demonstrate expert knowledge of advanced concepts or specialist areas in the following areas: Production Pipeline, Storytelling, Game Based Technology / Extended Reality Theory, 3D Computer Animation, User Experience Design
(UXD), Sound Design, Data Analytics and VFX Compositing and Mathematics;
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PLO2
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Demonstrate the complexities of theory and practice in the field of games and Extended Reality, including state-of-the-art technology;
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PLO3
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Deploy appropriate theory, practices and tools for the specification, design, implementation and evaluation of games and XR applications;
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PLO4
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Manage a game or XR project throughout all stages of the design and development lifecycle;
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PLO5
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Transfer and apply creative and diagnostic skills in a range of contexts, with reference to game and XR technologies
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PLO6
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Take significant responsibility for the work of individuals and groups; lead and initiate activity.
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PLO7
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Manage one's own learning and development, including time management and organisational skills
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PLO8
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Demonstrate a conceptual and aesthetic awareness that shows an ability to empathise with and question existing precepts, which will allow the learner to evolve an individual approach to own work, based on reflection and research.
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