Module Details
Module Code: |
COMP C8057 |
Full Title:
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User Experience (UX)
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Valid From: |
Semester 1 - 2019/20 ( June 2019 ) |
Language of Instruction: | English |
Module Owner:: |
Derek Flood
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Module Description: |
Students completing this module will gain both theoretical understanding and practical application of user experience (UX) and user-centred design techniques, in the evaluation and enhancement of a variety of interactive applications, apps, digital products and services. By considering a wide range of users and needs the module will ingrain an emphasis on more universally accessible interactive technologies.
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Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Appraise and defend UX principles and techniques from both a design and an evaluation perspective. |
MLO2 |
Examine user-centred design techniques in relation to specific usage scenarios and case studies. |
MLO3 |
Evaluate the usability and broad user experience of an existing interactive application or app, which provides or supports a digital product or service. |
MLO4 |
Recommend design changes likely to enhance both the broad user experience and universal design potential of a digital product or service. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Module Indicative Content |
Models of Interaction and UX essentials
* Interaction framework and design contextualisation * Models of interaction * Core usability: user, task, system, environment * UX essentials: improving usability, accessibility, and pleasure provided in an interaction with a digital product or service
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Universal Design
* Principles of Universal Design * Process of Universal Design: discover, define, develop, deliver * User profiling and user persona generation * Design diversity, accessibility and non-standard users
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Task Analysis techniques
* Understanding the task domain and user expertise * Informal, semi-formal and formal task analysis techniques * Application of task models
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Design probes
* Understanding and gathering information about people and their activities * User experience life-cycles * Design empathy * Cultural probes * Emotion and values in interaction design and evaluation
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UX and Usability Testing
* User acceptance testing * Cognitive walk-throughs, heuristic and expert evaluation * User Experience (UX) and Usability evaluation and testing
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Module Assessment
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Assessment Breakdown | % |
Course Work | 40.00% |
Final Examination | 60.00% |
Module Special Regulation |
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AssessmentsFull Time
Part Time
Reassessment Requirement |
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
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DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
No Description |
Every Week |
2.00 |
2 |
Practical |
Contact |
No Description |
Every Week |
1.00 |
1 |
Independent Study |
Non Contact |
No Description |
Every Week |
3.00 |
3 |
Directed Reading |
Non Contact |
No Description |
Every Week |
2.00 |
2 |
Total Weekly Learner Workload |
8.00 |
Total Weekly Contact Hours |
3.00 |
Workload: Part Time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
No Description |
Every Week |
2.00 |
2 |
Practical |
Contact |
No Description |
Every Week |
1.00 |
1 |
Independent Study |
Non Contact |
No Description |
Every Week |
3.00 |
3 |
Directed Reading |
Non Contact |
No Description |
Every Week |
2.00 |
2 |
Total Weekly Learner Workload |
8.00 |
Total Weekly Contact Hours |
3.00 |
Module Resources
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Recommended Book Resources |
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Nick de Voil. (2019), User Experience Foundations, 1st. BCS, The Chartered Institute for IT, [ISBN: 1780173490].
| Supplementary Book Resources |
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Jaime Levy. (2015), UX Strategy: How to Devise Innovative Digital Products that People Want, 1st. O'Reilly Media, p.312, [ISBN: 978-144937286].
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Emrah Yayici. (2014), UX Design and Usability Mentor Book: With Best Practice Business Analysis and User Interface Design Tips and Techniques, EMRAH YAYICI, [ISBN: 978-605860372].
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Jeff Gothelf and Josh Seiden. (2013), Lean UX: Applying Lean Principles to Improve User Experience, 1st. O'Reilly Media, p.152, [ISBN: 978-144931165].
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Donald A. Norman. (2009), The Design of Future Things, Basic Books, [ISBN: 978-0465002283].
| This module does not have any article/paper resources |
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Other Resources |
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[Website], Norman-Neilson Group: UX / Usability /
HCI,
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[Website], Usability and UX Evaluation and Testing
Resources,
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[Website], Universal Design & UX, www.universaldesign.ie.
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[Website], UX Matters - Insights and inspiration
for the UX Community,
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[Website], UX Myths (collects the most frequent
user experience misconceptions and
explains why they don't hold true),
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[Website], On-line Book: Task-centered User
Interface Design is an online shareware
book.,
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[Website], HCI, Usability & Human Factors
Design,
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