Module Details

Module Code: COMP C8057
Full Title: User Experience (UX)
Valid From:: Semester 1 - 2019/20 ( June 2019 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Derek Flood
Departments: Unknown
Module Description: Students completing this module will gain both theoretical understanding and practical application of user experience (UX) and user-centred design techniques, in the evaluation and enhancement of a variety of interactive applications, apps, digital products and services. By considering a wide range of users and needs the module will ingrain an emphasis on more universally accessible interactive technologies.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Appraise and defend UX principles and techniques from both a design and an evaluation perspective.
MLO2 Examine user-centred design techniques in relation to specific usage scenarios and case studies.
MLO3 Evaluate the usability and broad user experience of an existing interactive application or app, which provides or supports a digital product or service.
MLO4 Recommend design changes likely to enhance both the broad user experience and universal design potential of a digital product or service.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Models of Interaction and UX essentials
* Interaction framework and design contextualisation * Models of interaction * Core usability: user, task, system, environment * UX essentials: improving usability, accessibility, and pleasure provided in an interaction with a digital product or service
Universal Design
* Principles of Universal Design * Process of Universal Design: discover, define, develop, deliver * User profiling and user persona generation * Design diversity, accessibility and non-standard users
Task Analysis techniques
* Understanding the task domain and user expertise * Informal, semi-formal and formal task analysis techniques * Application of task models
Design probes
* Understanding and gathering information about people and their activities * User experience life-cycles * Design empathy * Cultural probes * Emotion and values in interaction design and evaluation
UX and Usability Testing
* User acceptance testing * Cognitive walk-throughs, heuristic and expert evaluation * User Experience (UX) and Usability evaluation and testing
Module Assessment
Assessment Breakdown%
Course Work40.00%
Final Examination60.00%
Module Special Regulation
 

Assessments

Full Time On Campus

Course Work
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing Week 11 Learning Outcome 3,4
Duration in minutes 0
Assessment Description
Students will be required to complete a reasonably substantial CA project, over the course of the module, supported in practical labs. This will involve the detailed evaluation of an existing interactive application (e.g. Website) or app which provides or supports a digital product or service. This will also involve the deployment of user profiling, task analysis and user testing and Universal Design principles. The assessments will be delivered incrementally in stages and include some degree of real-world and / or main project linkage. Group work and collaboration will also be encouraged.
No Project
No Practical
Final Examination
Assessment Type Formal Exam % of Total Mark 60
Marks Out Of 0 Pass Mark 0
Timing End-of-Semester Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
End-of-Semester Final Examination. This will be run in open book mode.

Part Time On Campus

Course Work
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing Week 11 Learning Outcome 3,4
Duration in minutes 0
Assessment Description
Students will be required to complete a reasonably substantial CA project, over the course of the module, supported in practical labs. This will involve the detailed evaluation of an existing interactive application (e.g. Website) or app which provides or supports a digital product or service. This will also involve the deployment of user profiling, task analysis and user testing and Universal Design principles. The assessments will be delivered incrementally in stages and include some degree of real-world and / or main project linkage. Group work and collaboration will also be encouraged.
No Project
No Practical
Final Examination
Assessment Type Formal Exam % of Total Mark 60
Marks Out Of 0 Pass Mark 0
Timing End-of-Semester Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
End-of-Semester Final Examination. This will be run in open book mode.
Reassessment Requirement
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time On Campus
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 2.00 2
Practical Contact No Description Every Week 1.00 1
Independent Study Non Contact No Description Every Week 3.00 3
Directed Reading Non Contact No Description Every Week 2.00 2
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 3.00
Workload: Part Time On Campus
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 2.00 2
Practical Contact No Description Every Week 1.00 1
Independent Study Non Contact No Description Every Week 3.00 3
Directed Reading Non Contact No Description Every Week 2.00 2
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Nick de Voil. (2019), User Experience Foundations, 1st. BCS, The Chartered Institute for IT, [ISBN: 1780173490].
Supplementary Book Resources
  • Jaime Levy. (2015), UX Strategy: How to Devise Innovative Digital Products that People Want, 1st. O'Reilly Media, p.312, [ISBN: 978-144937286].
  • Emrah Yayici. (2014), UX Design and Usability Mentor Book: With Best Practice Business Analysis and User Interface Design Tips and Techniques, EMRAH YAYICI, [ISBN: 978-605860372].
  • Jeff Gothelf and Josh Seiden. (2013), Lean UX: Applying Lean Principles to Improve User Experience, 1st. O'Reilly Media, p.152, [ISBN: 978-144931165].
  • Donald A. Norman. (2009), The Design of Future Things, Basic Books, [ISBN: 978-0465002283].
This module does not have any article/paper resources
Other Resources