Module Details

Module Code: MMEDM8025
Full Title: Human Computer Interaction
Valid From:: Semester 1 - 2019/20 ( June 2019 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Shane Darcy
Departments: Unknown
Module Description: Students completing this module will explores fundamental guidelines of human-computer interaction and the basic psychological reasons in the design of human-computer interfaces. Students will be able to assess, evaluate and design appropriate interfaces.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Critically explain the scientific theory underpinning usability and usability guidelines.
MLO2 Evaluate, test and document the usability of software interfaces
MLO3 Design/redesign a software interface using usability guidelines
MLO4 Identify user specific design considerations.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Introduction
Defining HCI, Motivation for HCI and its goals. Explaining Usability; Attributes of Usability
Psychology of HCI
Relationship between usability guidelines and human psychology. Perception; Attention; Memory; Mental Models; Errors
Testing
User testing, how to conduct effective user testing sessions and documenting them
Designing for Use
Cultural and Social influences on design. Ensuring that your message can be received by your target audience.
Target Audience
Designing for specialised target groups
Delivery Platform
non desktop devices: Kiosk, installations, gaming, TV based, mobile: telephony, personal entertainment systems
Alternative Interaction
Away from the keyboard and mouse, alternative methods of interaction
Module Assessment
Assessment Breakdown%
Course Work70.00%
Final Examination30.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Class Test % of Total Mark 10
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 1
Duration in minutes 0
Assessment Description
Short in class test covering fundamental theory of HCI
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 2,3
Duration in minutes 0
Assessment Description
Evaluate and test an existing software interface, documenting why it has good/poor design interface and how it could be improved
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 3,4
Duration in minutes 0
Assessment Description
Group based project to design an interface, documenting design choice and target audience
No Project
No Practical
Final Examination
Assessment Type Formal Exam % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing End-of-Semester Learning Outcome 2,4
Duration in minutes 0
Assessment Description
End-of-Semester Final Examination

Part-time

Course Work
Assessment Type Class Test % of Total Mark 10
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 1
Duration in minutes 0
Assessment Description
Short in class test covering fundamental theory of HCI
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 2,3
Duration in minutes 0
Assessment Description
Evaluate and test an existing software interface, documenting why it has good/poor design interface and how it could be improved
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 3,4
Duration in minutes 0
Assessment Description
Group based project to design an interface, documenting design choice and target audience
No Project
No Practical
Final Examination
Assessment Type Formal Exam % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing End-of-Semester Learning Outcome 2,4
Duration in minutes 0
Assessment Description
End-of-Semester Final Examination
Reassessment Requirement
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 2.00 2
Practical Contact No Description Every Week 2.00 2
Independent Study Non Contact No Description Every Week 3.00 3
Directed Reading Non Contact No Description Every Week 1.00 1
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 4.00
This module has no Part-time workload.
 
Module Resources
Recommended Book Resources
  • Brendan Dawes. (2006), Analog In, Digital Out: Brendan Dawes on Interaction Design, New Riders.
Supplementary Book Resources
  • Nielson, Jacob. Loranger, Hoa.. Prioritizing Web Usability, New Riders, 2006.
  • Saafer, Dan. Designing for Interaction, New Riders, 2006.
  • Krug, Steve. Don’t Make Me Think!, New Riders, 2005.
  • Lidwell, William. Universal Principles of Design, Rockport, 2003.
  • Dix, A. Human Computer Interaction, Prentice Hall, 2002.
  • Norman, Donald A.. The Design of Everyday Things, Basic Books,2002.
  • Catharine, Fishel. Designing for children: marketing design that speaks to kids, Rotovision, 2001.
This module does not have any article/paper resources
Other Resources