Module Details

Module Code: MMED M7003
Full Title: User Experience (UX) Concepts
Valid From:: Semester 1 - 2020/21 ( September 2020 )
Language of Instruction:English
Duration: 2 Semesters
Credits:: 10
Module Owner:: Adele Commins
Departments: Unknown
Module Description: The aim of this module is to develop in students a greater practical understanding of a industry standard user experience design package. They will show an understanding of various human computer interaction principles and user experience theory for information design and architecture.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Demonstrate the ability to use a industry standard user experience design package.
MLO2 Design and create user experience design artifacts for screen based environments. Using UX theory and practices
MLO3 Apply various human computer interaction principles and user experience theory for information design and architecture.
MLO4 Discuss, critique and analyse design material of various User Experience (UX) Design practitioners from around the world.
MLO5 Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Industry standard user experience design softwares
Industry standard user experience design package, Industry standard digital images package, Industry standard vector package,
Designing User Experience (UX) Design compositions
n/a
User Experience (UX) Design theory and practice,
Fundamentals of UX Design User Research and Interaction Design Psychology, Usability and Visual Design UX Design Engineering and Strategy Key UX activities, including user research, prototyping and testing;
UXD principles
User research, Analysis frameworks, Interaction design principles, Prototyping
Study various User Experience (UX) Design practitioners and mediums.
n/a
Key Technical knowledge regarding UX platforms
n/a
Module Assessment
Assessment Breakdown%
Project100.00%
Module Special Regulation
 

Assessments

Full Time On Campus

No Course Work
Project
Assessment Type Project % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing Week 6 Learning Outcome 3,5
Duration in minutes 0
Assessment Description
Practical based project
Assessment Type Project % of Total Mark 10
Marks Out Of 0 Pass Mark 0
Timing Week 8 Learning Outcome 4
Duration in minutes 0
Assessment Description
Theory Based project
Assessment Type Project % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing Week 13 Learning Outcome 1,3,5
Duration in minutes 0
Assessment Description
Practical based project
Assessment Type Project % of Total Mark 10
Marks Out Of 0 Pass Mark 0
Timing Week 23 Learning Outcome 1,2,3,5
Duration in minutes 0
Assessment Description
Practical based project
Assessment Type Project % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing Week 27 Learning Outcome 1,2,3,5
Duration in minutes 0
Assessment Description
Research Practical based project
Assessment Type Project % of Total Mark 10
Marks Out Of 0 Pass Mark 0
Timing Week 30 Learning Outcome 3,4
Duration in minutes 0
Assessment Description
Theory Based project
No Practical
No Final Examination
Reassessment Requirement
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time On Campus
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 1.00 1
Practical Contact No Description Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 3.00
Workload: Part Time On Campus
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact No Description Every Week 1.00 1
Practical Contact No Description Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Total Weekly Learner Workload 8.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Jaime Levy. (2015), UX Strategy: How to Devise Innovative Digital Products that People Want.
  • Steve Krug. (2014), Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability.
  • Emrah Yayici. (2014), UX Design and Usability Mentor Book: With Best Practice Business Analysis and User Interface Design Tips and Techniques.
This module does not have any article/paper resources
Other Resources