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Module Resources
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Recommended Book Resources |
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Lars Krecklau. (2013), he Algorithmic Beauty of Cities: Interactive Modeling and Realtime Visualization of Compact Procedural Descriptions (Selected Topics in Computer Graphics), Shaker Verlag GmbH,, Germany, [ISBN: 3844021337].
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Packt Publishing. (2016), Procedural Content Generation for C++ Game Development, [ISBN: 1785886711].
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Supplementary Book Resources |
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(2016), Procedural Content Generation in Games (Computational Synthesis and Creative Systems), 1st ed. Springer, [ISBN: 3319427148].
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This module does not have any article/paper resources |
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Other Resources |
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Website, EVERYTHING PROCEDURAL. Everything Procedural,
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