Module Details
Module Code: |
n/a |
Full Title:
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3D Modelling and Animation
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Valid From:: |
Semester 2 - 2021/22 ( January 2022 ) |
Language of Instruction: | English |
Module Owner:: |
Martin Mchugh
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Departments: |
Visual and Human-Centred Computing
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Module Description: |
This module enables the development of skills and knowledge of modelling and animation required in computer animation practice. You will investigate theories underpinning computer graphics and animation production. For the production pipeline, you will use professional graphics, modelling and animation software to introduce you to practical skills in modelling, texturing, animation, lighting, rendering and compositing.
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Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Apply fundamental 3D modelling concepts, principles and techniques to model 3D assets. |
MLO2 |
Demonstrate a working knowledge of an industry standard 3D modelling and animation package. |
MLO3 |
Critically analyse existing 3D modelling techniques. |
MLO4 |
Critically analyse existing 3D Animation techniques. |
MLO5 |
Design, model and animate a simple scene applying the fundamental concepts, principles and techniques of 3D design and 3D animation |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Module Indicative Content |
3D Animation concepts
Essential concepts, principles and techniques of
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3D Animation software application
Use of an industry standard 3D model
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Rendering 3D Animation
Camera fundamentals and rendering concepts
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Environments and Materials
Transparency, bump, displacement and opacity
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Fundamentals of materials
Texturing, lighting and rendering techniques
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Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
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Module Assessment
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Assessment Breakdown | % |
Course Work | 100.00% |
Module Special Regulation |
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AssessmentsFull-time
Part-time
Reassessment Requirement |
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
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DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Practical |
Contact |
Practical |
Every Week |
2.00 |
2 |
Tutorial |
Contact |
Tutorial |
Every Week |
1.00 |
1 |
Independent Study |
Non Contact |
Application and analysis of 3D modelling and animation techniques. |
Every Week |
6.00 |
6 |
Total Weekly Learner Workload |
9.00 |
Total Weekly Contact Hours |
3.00 |
Workload: Part-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Online (Contact) |
Contact |
Practical |
Every Week |
2.00 |
2 |
Online (Contact) |
Contact |
Tutorial |
Every Week |
1.00 |
1 |
Independent Study |
Non Contact |
Application and analysis of 3D modelling and animation techniques. |
Every Week |
6.00 |
6 |
Total Weekly Learner Workload |
9.00 |
Total Weekly Contact Hours |
3.00 |
Module Resources
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Recommended Book Resources |
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Richard Williams. (2012), The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Faber & Faber.
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Eric Keller. (2013), Maya Visual Effects The Innovator's Guide, Autodesk Official Press, Sybex.
| Supplementary Book Resources |
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Jeremy Birn. Digital Lighting and Rendering, New Riders Publishing.
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Owen Demers. Digital Texturing and Painting, New Riders Publishing.
| This module does not have any article/paper resources |
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Other Resources |
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Website, Siggraph,
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Website, 3D World Mag,
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Website, 3D Total,
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