Module Details

Module Code: COMP C9053
Full Title: Rich Media Product Production
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 30
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, this project module is designed to enable students to consolidate their knowledge, skills and experience acquired over the course of the programme. It comprises of the creation of a digital artefact which may include a short animated movie, designing and building a level of a complete ’first playable’ prototype game (or ’the vertical slice’) for PC, or consoles or mobile platforms, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for games related workflow. Students are also expected to produce an e-portfolio which includes detailed design documentation of 10,000 words. Students may work as part of a group for the completion of this module
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Develop a digital artefact utilising the skillset and techniques learnt on the course
MLO2 Defend the developmental process of artefact creation
MLO3 Standardize workflow using a project management methodology
MLO4 Justify developmental design choices using clear and concise language
MLO5 Evaluate artefact amongst peers based on defined criteria
MLO6 Iterate on designed solutions based on user feedback
MLO7 Reflect on design process on a continual basis
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Supervised project module
This is a supervised project module, as such there is no taught content. Your supervisor will however support you to extend your knowledge and skills gained from previous modules on the programme.
Typical Examples
Typical examples of artefacts include a short animated movie, designing and building a level of a complete ’first playable’ prototype game (or ’the vertical slice’) for PC, or consoles or mobile platforms, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for games related workflow.
User Testing
Students should evaluate their current iterations with external users, peers, stakeholders and supervisors based on defined criteria. The students should be considering user profiles, research ethics guidelines, best practice in terms of user testing and implement changes based on evaluation
Stakeholders
Collaborations with industry partners will be supported and encouraged where possible. The student may choose to partner with a games/animation or related company. The student would be required to make their own arrangements for this partnership with advice and agreement from their supervisor.
Documentation
The development process will follow a structured managed workflow solution e.g. agile development process Students will use an e-portfolio to write up and reflect on their process Regular weekly journal posts will give students an opportunity to reflect and document solutions and technologies being utilized, this process will involve dialogue with their peers and supervisors
Seminar
Students will present to peers discuss design solutions, test current iterations and provide feedback
Supervision Meetings
Students will have supervision to guide their designed process, artefact development and documentation
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing S1 Week 8 Learning Outcome 1,3,5,6,7
Duration in minutes 0
Assessment Description
Submission of an Alpha Prototype
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 100 Pass Mark 0
Timing End of Year Learning Outcome 1,3,5,6
Duration in minutes 0
Assessment Description
In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to consolidate their knowledge, skills and experience acquired over the course of the programme to create a digital artefact which may include a short animated movie, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for animation related workflow.
Assessment Type Portfolio % of Total Mark 30
Marks Out Of 100 Pass Mark 0
Timing End of Year Learning Outcome 2,3,4,7
Duration in minutes 0
Assessment Description
In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to produce an e-portfolio which includes detailed design documentation of 10,000 words.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing S1 Week 6 Learning Outcome 1,3,5,6
Duration in minutes 0
Assessment Description
Submission of an Alpha Prototype
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing End of Year Learning Outcome 1,3,5,6
Duration in minutes 0
Assessment Description
In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to consolidate their knowledge, skills and experience acquired over the course of the programme to create a digital artefact which may include a short animated movie, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for animation related workflow.
Assessment Type Portfolio % of Total Mark 30
Marks Out Of 100 Pass Mark 0
Timing End of Year Learning Outcome 2,3,4,7
Duration in minutes 0
Assessment Description
In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to produce an e-portfolio which includes detailed design documentation of 10,000 words.
No Project
No Practical
No Final Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Online (Contact) Contact Weekly meetings with Supervisor Every Week 1.00 1
Independent Study Non Contact No Description Every Week 23.00 23
Total Weekly Learner Workload 24.00
Total Weekly Contact Hours 1.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Online (Contact) Contact Weekly meeting with supervisor Every Week 1.00 1
Independent Study Non Contact No Description Every Week 23.00 23
Total Weekly Learner Workload 24.00
Total Weekly Contact Hours 1.00
 
Module Resources
This module does not have any book resources
This module does not have any article/paper resources
This module does not have any other resources