In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, this project module is designed to enable students to consolidate their knowledge, skills and experience acquired over the course of the programme. It comprises of the creation of a digital artefact which may include a short animated movie, designing and building a level of a complete ’first playable’ prototype game (or ’the vertical slice’) for PC, or consoles or mobile platforms, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for games related workflow. Students are also expected to produce an e-portfolio which includes detailed design documentation of 10,000 words. Students may work as part of a group for the completion of this module
Module Learning Outcome
On successful completion of this module the learner will be able to:
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Module Learning Outcome Description
MLO1
Develop a digital artefact utilising the skillset and techniques learnt on the course
MLO2
Defend the developmental process of artefact creation
MLO3
Standardize workflow using a project management methodology
MLO4
Justify developmental design choices using clear and concise language
MLO5
Evaluate artefact amongst peers based on defined criteria
MLO6
Iterate on designed solutions based on user feedback
MLO7
Reflect on design process on a continual basis
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
Module Indicative Content
Supervised project module
This is a supervised project module, as such there is no taught content. Your supervisor will however support you to extend your knowledge and skills gained from previous modules on the programme.
Typical Examples
Typical examples of artefacts include a short animated movie, designing and building a level of a complete ’first playable’ prototype game (or ’the vertical slice’) for PC, or consoles or mobile platforms, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for games related workflow.
User Testing
Students should evaluate their current iterations with external users, peers, stakeholders and supervisors based on defined criteria.
The students should be considering user profiles, research ethics guidelines, best practice in terms of user testing and implement changes based on evaluation
Stakeholders
Collaborations with industry partners will be supported and encouraged where possible. The student may choose to partner with a games/animation or related company. The student would be required to make their own arrangements for this partnership with advice and agreement from their supervisor.
Documentation
The development process will follow a structured managed workflow solution e.g. agile development process
Students will use an e-portfolio to write up and reflect on their process
Regular weekly journal posts will give students an opportunity to reflect and document solutions and technologies being utilized, this process will involve dialogue with their peers and supervisors
Seminar
Students will present to peers discuss design solutions, test current iterations and provide feedback
Supervision Meetings
Students will have supervision to guide their designed process, artefact development and documentation
Module Assessment
Assessment Breakdown
%
Course Work
100.00%
Module Special Regulation
Assessments
Full-time
Course Work
Assessment Type
Continuous Assessment
% of Total Mark
30
Marks Out Of
0
Pass Mark
0
Timing
S1 Week 8
Learning Outcome
1,3,5,6,7
Duration in minutes
0
Assessment Description Submission of an Alpha Prototype
Assessment Type
Continuous Assessment
% of Total Mark
40
Marks Out Of
100
Pass Mark
0
Timing
End of Year
Learning Outcome
1,3,5,6
Duration in minutes
0
Assessment Description In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to consolidate their knowledge, skills and experience acquired over the course of the programme to create a digital artefact which may include a short animated movie, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for animation related workflow.
Assessment Type
Portfolio
% of Total Mark
30
Marks Out Of
100
Pass Mark
0
Timing
End of Year
Learning Outcome
2,3,4,7
Duration in minutes
0
Assessment Description In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to produce an e-portfolio which includes detailed design documentation of 10,000 words.
No Project
No Practical
No Final Examination
Part-time
Course Work
Assessment Type
Continuous Assessment
% of Total Mark
30
Marks Out Of
0
Pass Mark
0
Timing
S1 Week 6
Learning Outcome
1,3,5,6
Duration in minutes
0
Assessment Description Submission of an Alpha Prototype
Assessment Type
Continuous Assessment
% of Total Mark
40
Marks Out Of
0
Pass Mark
0
Timing
End of Year
Learning Outcome
1,3,5,6
Duration in minutes
0
Assessment Description In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to consolidate their knowledge, skills and experience acquired over the course of the programme to create a digital artefact which may include a short animated movie, an immersive VR experience built for HMD devices or a web based AR prototype solution of a quality to be suitable to be shown to a publisher/festival. Alternatively, the student may choose to create a tool or process suitable for animation related workflow.
Assessment Type
Portfolio
% of Total Mark
30
Marks Out Of
100
Pass Mark
0
Timing
End of Year
Learning Outcome
2,3,4,7
Duration in minutes
0
Assessment Description In accordance with DkIT Academic Regulations for Masters (Taught and Structured) Research Projects policy, students are expected to produce an e-portfolio which includes detailed design documentation of 10,000 words.
No Project
No Practical
No Final Examination
DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time
Workload Type
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Online (Contact)
Contact
Weekly meetings with Supervisor
Every Week
1.00
1
Independent Study
Non Contact
No Description
Every Week
23.00
23
Total Weekly Learner Workload
24.00
Total Weekly Contact Hours
1.00
Workload: Part-time
Workload Type
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Online (Contact)
Contact
Weekly meeting with supervisor
Every Week
1.00
1
Independent Study
Non Contact
No Description
Every Week
23.00
23
Total Weekly Learner Workload
24.00
Total Weekly Contact Hours
1.00
Module Resources
This module does not have any book resources
This module does not have any article/paper resources