Module Indicative Content |
n/a
Research Problems
|
n/a
Conducting a Literature Review
|
n/a
Research Ethics and Best Practice
|
Quantitative Research Methods
Surveys, Statistics
|
Technical Specialisation
Role definition, identification, responsibilities; Contribution to design; Enabling technology investigation and recommendation; Estimation, time management and work-flow planning
|
Product Design
Swot Analysis, Feature list identification; Requirements prioritisation; Rapid prototyping techniques; Stakeholder verification; Risk assessment and review
|
Release Requirements
Product demo and commercialisation pitch; Feedback evaluation; User support and product documentation; Future release, support and roll-out plan
|
Writing an academic article
Validity, reliability and the presentation of research
|
DKIT reserves the right to alter the nature and timings of assessment
Module Resources
|
Recommended Book Resources |
---|
-
Gina Wisker. (2009), The Undergraduate Research Handbook, Palgrave Mcmillan, [ISBN: 0230520979]..
-
Marcus et al. (2012), Ethnography and Virtual Worlds: A Handbook of Method, Princeton University Press, [ISBN: 0691149518]. Estelle Barrett. (2010),.
-
Practice as Research: Approaches to Creative Arts Enquiry, I B Tauris & Co Ltd, [ISBN: 1848853017]..
|
This module does not have any article/paper resources |
---|
Other Resources |
---|
-
Website, Augment. (2020), The platform for 3D and augmented
reality product visualization,
http://www.augment.com/ecommerce-retail-
resources/.
-
Website, Virtual Reality for Education. (2020), Resources,
http://virtualrealityforeducation.com/re
sources/.
-
Website, Class VR. (2020), Curriculum-aligned Virtual Reality
Content & Resources,
http://www.classvr.com/school-curriculum
-content-subjects/virtual-reality-resour
ces/.
|