Module Details
Module Code: |
RESA C9011 |
Full Title:
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Research Skills for Product Development
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Valid From:: |
Semester 2 - 2021/22 ( January 2022 ) |
Language of Instruction: | English |
Module Owner:: |
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Martin Mchugh
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Michael Connolly
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Martin Mchugh
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Departments: |
Visual and Human-Centred Computing
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Module Description: |
This module aims to provide students with the framework and critical thought skills to produce and evaluate interactive media solutions an idea. Core to the module are key activities that students will use to explore the suitability of an idea as a major project; engagement with stakeholders; and rapid prototyping solutions. Students completing this module will be capable of displaying a deep knowledge of various research methodologies including those that are most pertinent to interactive rich media. They must demonstrate an ability to investigate, explore and present their own research in a structured fashion.
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Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Choose an interactive rich media solution and identify its viability as a research project |
MLO2 |
Discriminate between subject domain, user needs, and digital media treatment |
MLO3 |
Select information gathered from secondary sources into a coherent and cohesive research case study |
MLO4 |
Assess evolving concept and identify potential challenges and possible technical solutions to achieve the project aims. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Module Indicative Content |
n/a
Research Problems
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n/a
Conducting a Literature Review
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n/a
Research Ethics and Best Practice
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Quantitative Research Methods
Surveys, Statistics
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Technical Specialisation
Role definition, identification, responsibilities; Contribution to design; Enabling technology investigation and recommendation; Estimation, time management and work-flow planning
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Product Design
Swot Analysis, Feature list identification; Requirements prioritisation; Rapid prototyping techniques; Stakeholder verification; Risk assessment and review
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Release Requirements
Product demo and commercialisation pitch; Feedback evaluation; User support and product documentation; Future release, support and roll-out plan
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Writing an academic article
Validity, reliability and the presentation of research
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Module Assessment
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Assessment Breakdown | % |
Course Work | 100.00% |
Module Special Regulation |
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AssessmentsFull-time
Part-time
DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture, presentations and video clips on cinema |
Every Week |
1.00 |
1 |
Tutorial |
Contact |
Critiques |
Every Week |
1.00 |
1 |
Directed Reading |
Non Contact |
No Description |
Every Week |
2.00 |
2 |
Independent Study |
Non Contact |
No Description |
Every Week |
5.00 |
5 |
Total Weekly Learner Workload |
9.00 |
Total Weekly Contact Hours |
2.00 |
Workload: Part-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Lecture, presentations and video clips on cinema |
Every Week |
1.00 |
1 |
Tutorial |
Contact |
Critique |
Every Week |
1.00 |
1 |
Directed Reading |
Non Contact |
No Description |
Every Week |
2.00 |
2 |
Independent Study |
Non Contact |
No Description |
Every Week |
5.00 |
5 |
Total Weekly Learner Workload |
9.00 |
Total Weekly Contact Hours |
2.00 |
Module Resources
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Recommended Book Resources |
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Gina Wisker. (2009), The Undergraduate Research Handbook, Palgrave Mcmillan, [ISBN: 0230520979]..
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Marcus et al. (2012), Ethnography and Virtual Worlds: A Handbook of Method, Princeton University Press, [ISBN: 0691149518]. Estelle Barrett. (2010),.
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Practice as Research: Approaches to Creative Arts Enquiry, I B Tauris & Co Ltd, [ISBN: 1848853017]..
| This module does not have any article/paper resources |
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Other Resources |
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Website, Augment. (2020), The platform for 3D and augmented
reality product visualization,
http://www.augment.com/ecommerce-retail-
resources/.
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Website, Virtual Reality for Education. (2020), Resources,
http://virtualrealityforeducation.com/re
sources/.
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Website, Class VR. (2020), Curriculum-aligned Virtual Reality
Content & Resources,
http://www.classvr.com/school-curriculum
-content-subjects/virtual-reality-resour
ces/.
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