Module Details

Module Code: RESA C9011
Full Title: Research Skills for Product Development
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner::
  • Martin Mchugh
  • Michael Connolly
  • Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: This module aims to provide students with the framework and critical thought skills to produce and evaluate interactive media solutions an idea. Core to the module are key activities that students will use to explore the suitability of an idea as a major project; engagement with stakeholders; and rapid prototyping solutions.
Students completing this module will be capable of displaying a deep knowledge of various research methodologies including those that are most pertinent to interactive rich media. They must demonstrate an ability to investigate, explore and present their own research in a structured fashion.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Choose an interactive rich media solution and identify its viability as a research project
MLO2 Discriminate between subject domain, user needs, and digital media treatment
MLO3 Select information gathered from secondary sources into a coherent and cohesive research case study
MLO4 Assess evolving concept and identify potential challenges and possible technical solutions to achieve the project aims.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
n/a
Research Problems
n/a
Conducting a Literature Review
n/a
Research Ethics and Best Practice
Quantitative Research Methods
Surveys, Statistics
Technical Specialisation
Role definition, identification, responsibilities; Contribution to design; Enabling technology investigation and recommendation; Estimation, time management and work-flow planning
Product Design
Swot Analysis, Feature list identification; Requirements prioritisation; Rapid prototyping techniques; Stakeholder verification; Risk assessment and review
Release Requirements
Product demo and commercialisation pitch; Feedback evaluation; User support and product documentation; Future release, support and roll-out plan
Writing an academic article
Validity, reliability and the presentation of research
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing S1 Week 3 Learning Outcome 1,2
Duration in minutes 0
Assessment Description
Presentation – pitch of project concept
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 8 Learning Outcome 3
Duration in minutes 0
Assessment Description
Paper - Case study offering due diligence - comparing and contrasting with existing solutions.
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 12 Learning Outcome 1,2,4
Duration in minutes 0
Assessment Description
Presentation - Clear understanding and definition of project needs and requirements alongside prototype demonstration
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 8 Learning Outcome 3
Duration in minutes 0
Assessment Description
Paper - Case study offering due diligence - comparing and contrasting with existing solutions
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 12 Learning Outcome 1,2,4
Duration in minutes 0
Assessment Description
Presentation - Clear understanding and definition of project needs and requirements alongside prototype demonstration
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing S1 Week 3 Learning Outcome 1,2
Duration in minutes 0
Assessment Description
Presentation – pitch of project concept
No Project
No Practical
No Final Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture, presentations and video clips on cinema Every Week 1.00 1
Tutorial Contact Critiques Every Week 1.00 1
Directed Reading Non Contact No Description Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Lecture, presentations and video clips on cinema Every Week 1.00 1
Tutorial Contact Critique Every Week 1.00 1
Directed Reading Non Contact No Description Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
 
Module Resources
Recommended Book Resources
  • Gina Wisker. (2009), The Undergraduate Research Handbook, Palgrave Mcmillan, [ISBN: 0230520979]..
  • Marcus et al. (2012), Ethnography and Virtual Worlds: A Handbook of Method, Princeton University Press, [ISBN: 0691149518]. Estelle Barrett. (2010),.
  • Practice as Research: Approaches to Creative Arts Enquiry, I B Tauris & Co Ltd, [ISBN: 1848853017]..
This module does not have any article/paper resources
Other Resources
  • Website, Augment. (2020), The platform for 3D and augmented reality product visualization, http://www.augment.com/ecommerce-retail- resources/.
  • Website, Virtual Reality for Education. (2020), Resources, http://virtualrealityforeducation.com/re sources/.
  • Website, Class VR. (2020), Curriculum-aligned Virtual Reality Content & Resources, http://www.classvr.com/school-curriculum -content-subjects/virtual-reality-resour ces/.