This module aims to develop in students the necessary skills and techniques used in creating and working with particle systems for visual effects(VFX) and character effects(CFX) for a real time animation pipeline and immersive environments.
Module Learning Outcome
On successful completion of this module the learner will be able to:
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Module Learning Outcome Description
MLO1
Integrate advanced concepts of principles, methods and techniques utilised in the development of visual effects.
MLO2
Appraise issues, influences and trends in visual effects and discuss future directions.
MLO3
Assess the use of creative design in the development of visual effects driven narrative.
MLO4
Arrange in a systematic manner visual effects sequences to a given brief and project schedule.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
Module Indicative Content
No indicative content
Module Assessment
Assessment Breakdown
%
Course Work
100.00%
Module Special Regulation
Assessments
Full-time
Course Work
Assessment Type
Continuous Assessment
% of Total Mark
60
Marks Out Of
100
Pass Mark
40
Timing
S1 Week 5
Learning Outcome
1,2,3,4
Duration in minutes
0
Assessment Description Produce a solution toolset for a vfx pipeline to be used in a vfx / animation production pipeline.
Assessment Type
Continuous Assessment
% of Total Mark
40
Marks Out Of
100
Pass Mark
40
Timing
S1 Week 12
Learning Outcome
1,2,3,4
Duration in minutes
0
Assessment Description Students will produce an artefact to a given theme using the vfx tool created in the earlier assessment and present formally demonstrating a knowledge of a range of animation skills and techniques for a VFX pipeline with visual aids and provide a written critique.
No Project
No Practical
No Final Examination
Part-time
Course Work
Assessment Type
Continuous Assessment
% of Total Mark
60
Marks Out Of
100
Pass Mark
40
Timing
S1 Week 5
Learning Outcome
1,3,4
Duration in minutes
0
Assessment Description Produce a solution toolset for a vfx pipeline to be used in a vfx / animation production pipeline.
Assessment Type
Continuous Assessment
% of Total Mark
40
Marks Out Of
100
Pass Mark
40
Timing
S1 Week 12
Learning Outcome
1,2,3,4
Duration in minutes
0
Assessment Description Students will produce an artefact to a given theme using the vfx tool created in the earlier assessment and present formally demonstrating a knowledge of a range of animation skills and techniques for a VFX pipeline with visual aids and provide a written critique.
No Project
No Practical
No Final Examination
DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time
Workload Type
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Practical
Contact
Lab based learning
Every Week
2.00
2
Independent Study
Non Contact
No Description
Every Week
7.00
7
Total Weekly Learner Workload
9.00
Total Weekly Contact Hours
2.00
Workload: Part-time
Workload Type
Contact Type
Workload Description
Frequency
Average Weekly Learner Workload
Hours
Lecture
Contact
No Description
Every Week
2.00
2
Independent Study
Non Contact
No Description
Every Week
7.00
7
Total Weekly Learner Workload
9.00
Total Weekly Contact Hours
2.00
Module Resources
This module does not have any book resources
This module does not have any article/paper resources