Module Details

Module Code: COMP C9052
Full Title: Sound Design for Immersive Environments
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: The aim of this module is to cover both the technical and aesthetic aspects of designing, producing and sourcing sound for immersive technologies and 3D environments.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Evaluate the resource requirements of producing sound designs for immersive technologies
MLO2 Design, record and produce sound effects, dialog and/or music considering the aesthetic and technical requirements of immersive technologies
MLO3 Design an interactive ambisonic experience using industry standard game audio middleware
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Core concepts: Digital Audio
n/a
Understanding the key elements in sound design
n/a
Basic Acoustics & psychoacoustics
n/a
Core concepts - Game Audio
n/a
Core concepts: Spatial Audio (tools & pipelines)
n/a
Microphones and mic placement techniques
n/a
Portable recording equipment & audio interfaces
n/a
Digital Audio Workstation (D.A.W.) - editing & production skills
n/a
Recording & producing Voice
n/a
Recording & producing Foley / Sound FX
n/a
Time-based Effects / Frequency-based Effects / Gain-based Effects
n/a
Using sound effects libraries
n/a
An introduction to MIDI & virtual instruments / plugins
n/a
Audio middleware for game sound
n/a
Auditory Icons - The creation of audio assets for U.I. / Ux Design
n/a
Sound Studies
n/a
Module Assessment
Assessment Breakdown%
Course Work60.00%
Project40.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Presentation % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing S1 Week 3 Learning Outcome 1
Duration in minutes 0
Assessment Description
Investigation into technologies required to create sound design for an immersive AR/VR or 360° video experience.
Assessment Type Portfolio % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 6 Learning Outcome 2
Duration in minutes 0
Assessment Description
Students will produce a folder of recorded and edited sounds for an immersive experience
Project
Assessment Type Group Project % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 12 Learning Outcome 3
Duration in minutes 0
Assessment Description
Joint assessment with project module, students will create the sound design for an Immersive Technology experience.
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Presentation % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing S1 Week 3 Learning Outcome 1
Duration in minutes 0
Assessment Description
Investigation into technologies required to create sound design for an immersive AR/VR or 360° video experience.
Assessment Type Portfolio % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 6 Learning Outcome 2
Duration in minutes 0
Assessment Description
Students will produce a folder of recorded and edited sounds for an immersive experience
Project
Assessment Type Group Project % of Total Mark 40
Marks Out Of 0 Pass Mark 0
Timing S1 Week 12 Learning Outcome 3
Duration in minutes 0
Assessment Description
Joint assessment with project module, students will create the sound design for an Immersive Technology experience.
No Practical
No Final Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Online (Contact) Contact Interactive, student-centred lab practicals during which theories and techniques are introduced and applied. Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Directed Reading Non Contact No Description Every Week 2.00 2
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Online (Contact) Contact Interactive, student-centred lab practicals during which theories and techniques are introduced and applied. Every Week 2.00 2
Independent Study Non Contact No Description Every Week 5.00 5
Directed Reading Non Contact No Description Every Week 2.00 2
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
 
Module Resources
Recommended Book Resources
  • Ric Viers. (2014), The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects, 2nd. Michael Wiese Productions, [ISBN: 1615932046].
  • Ric Viers. (2012), Location Sound Bible: How to Record Professional Dialogue for Film and TV, Michael Wiese Productions, [ISBN: 1615931201].
  • edited by Karen Collins, Bill Kapralos, Holly Tessler. (2017), The Oxford Handbook of Interactive Audio, 2nd. Oxford University Press, [ISBN: 0190651059].
  • Christoph Cox & Daniel Warner. (2016), Audio Culture: Readings in Modern Music, Bloomsbury Publishing, [ISBN: 0826416152].
  • Greg Milner. (2010), Perfecting Sound Forever: The Story Of Recorded Music, Granta Books, [ISBN: 1847081401].
  • Paul Virostek. (2012), Field Recording: from Research to Wrap: An Introduction to Gathering Sound Effects, Airborne Publications, [ISBN: 0991801415].
  • Micheal Lanham. (2017), Game Audio Development with Unity 5.X, Packt Publishing, [ISBN: 1787286452].
  • John Avarese. (2017), Post Sound Design: The Art and Craft of Audio Post Production for the Moving Image, Bloomsbury Academic, [ISBN: 150132747X].
Supplementary Book Resources
  • Stephan Schütze, Anna Irwin-Schütze. (2018), New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video, 1. CRC Press, p.354, [ISBN: 1138740810].
This module does not have any article/paper resources
Other Resources