Module Details

Module Code: COMP C9051
Full Title: User Experience Design
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: Students completing this module will gain a theoretical understanding and practical application of User Experience Design (UXD) techniques within immersive technologies. Students will evaluate a range of UX modalities that include (but not limited to) the enhancement of the user interface, voice commands, physical gestures and movements within immersive environments. By considering a wide range of users and needs, the module will ingrain an emphasis on more usable and universally accessible immersive interactions and experiences.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Appraise and defend UX Design principles and techniques in the context of immersive technologies including mixed reality, augmented reality and virtual reality.
MLO2 Critically explain human factors needs (both ergonomic and cognitive) and universal / user-centred design issues in relation to specific mixed reality, augmented reality and virtual reality usage scenarios and case studies.
MLO3 Evaluate important aspects of human performance relevant to immersive technologies and interactions in order to predict and assess their impact on user experience.
MLO4 Assess and recommend augmented reality and virtual reality UXD solutions, with an emphasis on interface design and interactions appropriate to and usable by a wide range of end-users and needs.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
The case for User Experience Design in Immersive Technologies
Introduction to UX-D, HCI and HF theory * Issues addressed by UXD * Human aspects of design.
Models of Interaction and UX essentials
Interaction framework and design contextualisation * Models of interaction * Core usability: user, task, system, environment * UX essentials: improving usability, accessibility, and pleasure provided in an interaction with an immersive technology.
Cognitive Design and Human Information Processing
Model Human Processor: perception, memory and processing (e.g. GOMS, KLM) * Capabilities and limitations of the human system * Cognitive processes and human error.
Ergonomic Design
User and environmental factors effecting human performance * Ergonomics and work space design * Interaction modalities * Device scale and mobility * Health & Safety requirements & recommendations.
Universal Design and Design Probes
Universal Design: Principles, process, approach * Understanding and gathering information about people and their activities * User experience life-cycles * Design empathy * Cultural probes * Emotion and values in interaction design and evaluation.
UX and Usability Testing
User acceptance testing * Cognitive walk-throughs, heuristic and expert evaluation * User Experience (UX) and Usability evaluation and testing.
Module Assessment
Assessment Breakdown%
Course Work50.00%
Project50.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 50
Marks Out Of 100 Pass Mark 40
Timing S1 Week 5 Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Each student will create and maintain a reflective journal during the module. The work entered in the journal will be synthesised as either a research poster or short paper and provide evidence of the students specific specialisation and contribution to the practical project.
Project
Assessment Type Project % of Total Mark 50
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 2,3
Duration in minutes 0
Assessment Description
Students will be required to complete a reasonably substantial Continuous Assessment project over the course of the module. This project will be supported in practical labs or online. The project will need to be planned, scoped and developed over the course of the module. The created artefact will need to be tested on users and iterated on feedback gained. Collaboration will be encouraged as will linkages between other modules.
No Practical
No Final Examination
Reassessment Requirement
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Lecture / Practical Every Week 2.00 2
Independent Study Non Contact Students explore UXD topics relevant to their chosen research area Every Week 5.00 5
Directed Reading Non Contact Students read books, online journals and academic papers Every Week 2.00 2
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Lecture / Practical Every Week 2.00 2
Independent Study Non Contact Students explore UXD topics relevant to their chosen research area Every Week 5.00 5
Directed Reading Non Contact Students read books, online journals and academic papers Every Week 2.00 2
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
 
Module Resources
Recommended Book Resources
  • David Benyon. (2019), Designing User Experience: A guide to HCI, UX and interaction, 1st. Pearson, p.672, [ISBN: 1292155515].
  • Jennifer Preece. (2019), Interaction Design: Beyond Human-Computer Interaction, 5th. Wiley, p.656, [ISBN: 1119547253].
Supplementary Book Resources
  • Jaime Levy. (2015), UX Strategy: How to Devise Innovative Digital Products that, O'Reilly Media, p.312, [ISBN: 978- 14493728].
  • Emrah Yayici. (2014), UX Design and Usability Mentor Book: With Best Practice Business Analysis and User Interface Design Tips and Techniques by Emrah Yayici, Emrah Yayici, [ISBN: 978-605860372].
  • Don Norman. (2009), The Design of Future Things, Basic Books, [ISBN: 978-046500228].
This module does not have any article/paper resources
Other Resources