Module Details
Module Code: |
MMED C7002 |
Full Title:
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2D Animation Design
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Valid From:: |
Semester 1 - 2022/23 ( September 2022 ) |
Language of Instruction: | English |
Module Owner:: |
Martin Mchugh
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Departments: |
Visual and Human-Centred Computing
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Module Description: |
The aim of this module is to facilitate students’ understanding of the fundamental concepts, principles and techniques of 2D animation and 2D character design,. They will show an understanding of various animation principles and build on visual communication theory in motion.
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Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Demonstrate the ability to use a industry standard image manipulation software packages. |
MLO2 |
Design and create a 2D graphics for screen. |
MLO3 |
Apply principles of design theory for a 2D animation scene. |
MLO4 |
Demonstrate a reflective design development process including defining the problem, research and synthesis of
information, development of solutions by testing, evaluation and refinement. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Module Indicative Content |
Design skills and techniques used for 2d Animation Production.
Visual research and development techniques.
Colour, Form and Composition principles.
Creating and editing one, two and three point perspectives.
Creating and editing content in a vector based application.
Setting up projects for importing into an animation application.
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Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
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Module Assessment
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Assessment Breakdown | % |
Course Work | 100.00% |
Module Special Regulation |
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AssessmentsFull-time
Part-time
DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Critique and analyse historical pieces of animation from a variety of different cultures. |
Every Week |
1.00 |
1 |
Tutorial |
Contact |
Demonstrating the ability to use a industry standard 2D digital animation and 2D Design Software. |
Every Week |
3.00 |
3 |
Independent Study |
Non Contact |
Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. |
Every Week |
6.00 |
6 |
Directed Reading |
Non Contact |
Critique and analyse historical pieces of animation from a variety of different cultures. |
Every Week |
6.00 |
6 |
Total Weekly Learner Workload |
16.00 |
Total Weekly Contact Hours |
4.00 |
Workload: Part-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
Critique and analyse historical pieces of animation from a variety of different cultures. |
Every Week |
1.00 |
1 |
Tutorial |
Contact |
Demonstrating the ability to use a industry standard 2D digital animation and 2D vector visual effects packages |
Every Week |
3.00 |
3 |
Independent Study |
Non Contact |
Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. |
Every Week |
6.00 |
6 |
Directed Reading |
Non Contact |
Critique and analyse historical pieces of animation from a variety of different cultures. |
Every Week |
6.00 |
6 |
Total Weekly Learner Workload |
16.00 |
Total Weekly Contact Hours |
4.00 |
Module Resources
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Recommended Book Resources |
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Richard Williams. (2012), The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators.
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Walt Stanchfield. (2009), Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 1.
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Walt Stanchfield. (2009), Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 2.
| This module does not have any article/paper resources |
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Other Resources |
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Website, Gamasutra,
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Website, Computer Arts,
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Website, Digital Arts,
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