Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Illustrate the more advanced concepts, principles and techniques of 3D Environmental lighting, texturing and modeling. |
MLO2 |
Design and manage a 3D environmental project from conception to final piece |
MLO3 |
Research and assess the issues relevant to the integration of 3D artifacts into the digital animation pipeline |
MLO4 |
Discuss, critique and analyse design material of various environmental design practitioners |
MLO5 |
Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. |
DKIT reserves the right to alter the nature and timings of assessment
Module Resources
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Recommended Book Resources |
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Francis D.K. Ching. (2007), Architecture: Form, Space, and Order.
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Jeannie Novak. (2008), Game Development Essentials: Game Level Design.
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Scott Rogers. (2010), Level Up!: The Guide to Great Video Game Design.
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Todd Daniele. (2008), Poly-Modeling with 3ds Max: Thinking Outside of the Box.
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Andrew Gahan. (2011), 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I.
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3DTotal. (2011), Photoshop for 3D Artists: Volume 1.
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This module does not have any article/paper resources |
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Other Resources |
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Website, Poly-count Environment Design,
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Website, Poly-count Level Design,
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Website, Philipk,
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Website, Concept art world,
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