Module Details

Module Code: MMED C8Z07
Full Title: 2D and 3D Art Direction
Valid From:: Semester 1 - 2023/24 ( September 2023 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: The aim of this module is to facilitate students’ understanding and evaluation of the more advanced concepts, principles and techniques of 3D environmental modelling, texturing and lighting
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Illustrate the more advanced concepts, principles and techniques of 3D Environmental lighting, texturing and modeling.
MLO2 Design and manage a 3D environmental project from conception to final piece
MLO3 Research and assess the issues relevant to the integration of 3D artifacts into the digital animation pipeline
MLO4 Discuss, critique and analyse design material of various environmental design practitioners
MLO5 Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Advanced use of an industry standard 3D modelling and animation package to create 3D environments
n/a
Evaluate various design practitioners and mediums.
n/a
Appraise key technical knowledge concerning 3D environments
n/a
Development and evaluation of a portfolio
n/a
Texturing techniques
n/a
Draftsmanship
n/a
Core Architecture and Graphic design theory concepts
n/a
Level design theory
n/a
Modular assets and Hero objects
n/a
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Presentation % of Total Mark 70
Marks Out Of 100 Pass Mark 40
Timing S1 Week 9 Learning Outcome 1,3,4,5
Duration in minutes 0
Assessment Description
Students will outline an area of interest along the production pipeline. They will research this niche gaining a better understanding of the techniques and prosecces involved and share this information with peers.
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 13 Learning Outcome 1,2,4,5
Duration in minutes 0
Assessment Description
Students will present digital assets to be used alongside character assets for a short animation movie or sequence.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Presentation % of Total Mark 70
Marks Out Of 0 Pass Mark 0
Timing S1 Week 9 Learning Outcome 1,3,4,5
Duration in minutes 0
Assessment Description
Students will outline an area of interest along the production pipeline. They will research this niche gaining a better understanding of the techniques and processes involved and share this information with peers
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 0 Pass Mark 0
Timing S1 Week 13 Learning Outcome 1,2,4,5
Duration in minutes 0
Assessment Description
Students will present digital assets to be used alongside character assets for a short animation movie or sequence.
No Project
No Practical
No Final Examination
Reassessment Requirement
No repeat examination
Reassessment of this module will be offered solely on the basis of coursework and a repeat examination will not be offered.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Draftsmanship; Advanced use of an industry standard 3D modelling and animation package to create 3D environments Every Week 3.00 3
Independent Study Non Contact As part of the students CA they will be required to manage and conduct a 3D environmental project from conception to final piece Every Week 3.00 3
Directed Reading Non Contact No Description Every Week 1.00 1
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Draftsmanship; Advanced use of an industry standard 3D modelling and animation package to create 3D environments Every Week 3.00 3
Independent Study Non Contact As part of the students CA they will be required to manage and conduct a 3D environmental project from conception to final piece Every Week 3.00 3
Directed Reading Non Contact Reading and watching relevant materials. Every Week 1.00 1
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Francis D.K. Ching. (2007), Architecture: Form, Space, and Order.
  • Jeannie Novak. (2008), Game Development Essentials: Game Level Design.
  • Scott Rogers. (2010), Level Up!: The Guide to Great Video Game Design.
  • Todd Daniele. (2008), Poly-Modeling with 3ds Max: Thinking Outside of the Box.
  • Andrew Gahan. (2011), 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I.
  • 3DTotal. (2011), Photoshop for 3D Artists: Volume 1.
This module does not have any article/paper resources
Other Resources