Module Details

Module Code: MMED C8Z06
Full Title: 3D Character Animation
Valid From:: Semester 1 - 2023/24 ( September 2023 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Unknown
Module Description: The aim of this module is to facilitate students’ understanding and evaluation of the more advanced concepts, principles and techniques of 3D Character Modelling, Animation and Texturing
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Illustrate the more advanced concepts, principles and techniques of 3D character animation, texturing and modeling.
MLO2 Design and manage a 3D character project from conception to final piece
MLO3 Research and assess the issues relevant to the production pipeline of 3D characters in 3D environments.
MLO4 Discuss, critique and analyse design material of various character design practitioners
MLO5 Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Advanced use of an industry standard 3D modelling and animation package to create 3D characters
n/a
PolyFlow theory and practice
n/a
Evaluate various design practitioners and mediums.
n/a
Appraise key technical knowledge concerning digital sculpting and normal maps
n/a
Motion capture
n/a
Development and evaluation of a portfolio
n/a
Texturing techniques
n/a
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 5 Learning Outcome 1,2,4
Duration in minutes 0
Assessment Description
Design assessment to be staggered over 3 mile stones of pitching concept, developing idea and presenting a production bible for a short animated movie.
Assessment Type Presentation % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 10 Learning Outcome 1,2,4,5
Duration in minutes 0
Assessment Description
Students will be required to plan, design and develop digital assets for a character demonstrating a knowledge of a range of modelling, rigging and animation techniques.
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 100 Pass Mark 40
Timing S1 Week 12 Learning Outcome 2,3,4,5
Duration in minutes 0
Assessment Description
Students will be required animate their character within a scene demonstrating a knowledge of a range of animation skills and techniques. The character assets created should be optimised for implementing in a 3D environment.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 5 Learning Outcome 1,2,4
Duration in minutes 0
Assessment Description
Design assessment to be staggered over 3 mile stones of pitching concept, developing idea and presenting a production bible for a short animated movie.
Assessment Type Presentation % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 10 Learning Outcome 1,2,4,5
Duration in minutes 0
Assessment Description
Students will be required to plan, design and develop digital assets for a character demonstrating a knowledge of a range of modelling, rigging and animation techniques.
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 100 Pass Mark 40
Timing S1 Week 12 Learning Outcome 2,3,4,5
Duration in minutes 0
Assessment Description
Students will be required animate their character within a scene demonstrating a knowledge of a range of animation skills and techniques. The character assets created should be optimised for implementing in a 3D environment.
No Project
No Practical
No Final Examination
Reassessment Requirement
No repeat examination
Reassessment of this module will be offered solely on the basis of coursework and a repeat examination will not be offered.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Draftsmanship;As part of the modules CA the student will use a industry standard 3D modelling and animation package to create 3D characters Every Week 3.00 3
Independent Study Non Contact Manage and conduct a 3D character project from conception to final piece Every Week 4.00 4
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Draftsmanship; As part of the modules CA the student will use a industry standard 3D modelling and animation package to create 3D characters Every Week 3.00 3
Independent Study Non Contact Manage and conduct a 3D character project from conception to final piece Every Week 4.00 4
Total Weekly Learner Workload 7.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Andrew Gahan. (2011), 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I:.
  • Doug Chiang. (2008), Mechanika: How to Create Science Fiction Art.
  • Todd Daniele. (2008), Poly-Modeling with 3ds Max: Thinking Outside of the Box.
  • 3dTotal. (2011), Photoshop for 3D Artists: Volume 1.
  • Luke Ahearn. (2006), 3D Game Textures: Create Professional Game Art Using Photoshop.
  • Ara Kermanikian. (2010), Introducing Mudbox.
This module does not have any article/paper resources
Other Resources