Module Details
Module Code: |
MMEDM8025 |
Full Title:
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Human Computer Interaction
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Valid From:: |
Semester 1 - 2019/20 ( June 2019 ) |
Language of Instruction: | English |
Module Owner:: |
Shane Darcy
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Module Description: |
Students completing this module will explores fundamental guidelines of human-computer interaction and the basic psychological reasons in the design of human-computer interfaces. Students will be able to assess, evaluate and design appropriate interfaces.
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Module Learning Outcome |
On successful completion of this module the learner will be able to: |
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Module Learning Outcome Description |
MLO1 |
Critically explain the scientific theory underpinning usability and usability guidelines. |
MLO2 |
Evaluate, test and document the usability of software interfaces |
MLO3 |
Design/redesign a software interface using usability guidelines |
MLO4 |
Identify user specific design considerations. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Module Indicative Content |
Introduction
Defining HCI, Motivation for HCI and its goals. Explaining Usability; Attributes of Usability
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Psychology of HCI
Relationship between usability guidelines and human psychology. Perception; Attention; Memory; Mental Models; Errors
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Testing
User testing, how to conduct effective user testing sessions and documenting them
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Designing for Use
Cultural and Social influences on design. Ensuring that your message can be received by your target audience.
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Target Audience
Designing for specialised target groups
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Delivery Platform
non desktop devices: Kiosk, installations, gaming, TV based, mobile: telephony, personal entertainment systems
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Alternative Interaction
Away from the keyboard and mouse, alternative methods of interaction
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Module Assessment
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Assessment Breakdown | % |
Course Work | 70.00% |
Final Examination | 30.00% |
Module Special Regulation |
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AssessmentsFull-time
Part-time
Reassessment Requirement |
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
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DKIT reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full-time |
Workload Type |
Contact Type |
Workload Description |
Frequency |
Average Weekly Learner Workload |
Hours |
Lecture |
Contact |
No Description |
Every Week |
2.00 |
2 |
Practical |
Contact |
No Description |
Every Week |
2.00 |
2 |
Independent Study |
Non Contact |
No Description |
Every Week |
3.00 |
3 |
Directed Reading |
Non Contact |
No Description |
Every Week |
1.00 |
1 |
Total Weekly Learner Workload |
8.00 |
Total Weekly Contact Hours |
4.00 |
This module has no Part-time workload. |
Module Resources
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Recommended Book Resources |
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Brendan Dawes. (2006), Analog In, Digital Out: Brendan Dawes on Interaction Design, New Riders.
| Supplementary Book Resources |
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Nielson, Jacob. Loranger, Hoa.. Prioritizing Web Usability, New Riders, 2006.
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Saafer, Dan. Designing for Interaction, New Riders, 2006.
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Krug, Steve. Dont Make Me Think!, New Riders, 2005.
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Lidwell, William. Universal Principles of Design, Rockport, 2003.
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Dix, A. Human Computer Interaction, Prentice Hall, 2002.
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Norman, Donald A.. The Design of Everyday Things, Basic Books,2002.
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Catharine, Fishel. Designing for children: marketing design that speaks to kids, Rotovision, 2001.
| This module does not have any article/paper resources |
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Other Resources |
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website, Jacob Nielsens website.,
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website, Designing Interactions,
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website, Usability News,
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