3D Modelling and Animation

Module Details

Module Code: n/a
Full Title: 3D Modelling and Animation
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: This module enables the development of skills and knowledge of modelling and animation required in computer animation practice. You will investigate theories underpinning computer graphics and animation production. For the production pipeline, you will use professional graphics, modelling and animation software to introduce you to practical skills in modelling, texturing, animation, lighting, rendering and compositing.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Apply fundamental 3D modelling concepts, principles and techniques to model 3D assets.
MLO2 Demonstrate a working knowledge of an industry standard 3D modelling and animation package.
MLO3 Critically analyse existing 3D modelling techniques.
MLO4 Critically analyse existing 3D Animation techniques.
MLO5 Design, model and animate a simple scene applying the fundamental concepts, principles and techniques of 3D design and 3D animation
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
3D Animation concepts
Essential concepts, principles and techniques of
3D Animation software application
Use of an industry standard 3D model
Rendering 3D Animation
Camera fundamentals and rendering concepts
Environments and Materials
Transparency, bump, displacement and opacity
Fundamentals of materials
Texturing, lighting and rendering techniques
Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Presentation % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 1,2,3
Duration in minutes 0
Assessment Description
By analyzing and critiquing modelling techniques students will be required to create a set of 3D models demonstrating a knowledge of a range of modelling skills and techniques and will produce a formal presentation with visual aids and provide a written critique.
Assessment Type Presentation % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 2,4
Duration in minutes 0
Assessment Description
By analyzing and critiquing Animation techniques students will be required to create 3D Animation demonstrating a knowledge of a range of Animation skills and techniques and will produce a formal presentation with visual aids and provide a written critique.
Assessment Type Continuous Assessment % of Total Mark 60
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 2,3,4,5
Duration in minutes 0
Assessment Description
Students will be required to plan, design and create a set of 3D models demonstrating a knowledge of a range of modelling techniques. The 3D models should be optimized for implementing in a 3D environment. Students will be required animate a scene demonstrating a knowledge of a range of animation skills and techniques. Students will produce a formal presentation with visual aids and provide a written critique.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Presentation % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 1,2,3
Duration in minutes 0
Assessment Description
By analyzing and critiquing modelling techniques students will be required to create a set of 3D models demonstrating a knowledge of a range of modelling skills and techniques and will produce a formal presentation with visual aids and provide a written critique.
Assessment Type Presentation % of Total Mark 20
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 2,4
Duration in minutes 0
Assessment Description
By analyzing and critiquing Animation techniques students will be required to create 3D Animation demonstrating a knowledge of a range of Animation skills and techniques and will produce a formal presentation with visual aids and provide a written critique.
Assessment Type Continuous Assessment % of Total Mark 60
Marks Out Of 0 Pass Mark 0
Timing n/a Learning Outcome 2,3,4,5
Duration in minutes 0
Assessment Description
Students will be required to plan, design and create a set of 3D models demonstrating a knowledge of a range of modelling techniques. The 3D models should be optimized for implementing in a 3D environment. Students will be required animate a scene demonstrating a knowledge of a range of animation skills and techniques. Students will produce a formal presentation with visual aids and provide a written critique.
No Project
No Practical
No Final Examination
Reassessment Requirement
A repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Practical Every Week 2.00 2
Tutorial Contact Tutorial Every Week 1.00 1
Independent Study Non Contact Application and analysis of 3D modelling and animation techniques. Every Week 6.00 6
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 3.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Online (Contact) Contact Practical Every Week 2.00 2
Online (Contact) Contact Tutorial Every Week 1.00 1
Independent Study Non Contact Application and analysis of 3D modelling and animation techniques. Every Week 6.00 6
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 3.00
 
Module Resources
Recommended Book Resources
  • Richard Williams. (2012), The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, Faber & Faber.
  • Eric Keller. (2013), Maya Visual Effects The Innovator's Guide, Autodesk Official Press, Sybex.
Supplementary Book Resources
  • Jeremy Birn. Digital Lighting and Rendering, New Riders Publishing.
  • Owen Demers. Digital Texturing and Painting, New Riders Publishing.
This module does not have any article/paper resources
Other Resources