COMP C9054 - Character Animation

Module Details

Module Code: COMP C9054
Full Title: Character Animation
Valid From:: Semester 2 - 2021/22 ( January 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 5
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: This computer character animation module builds competence and ability to raise the quality and standards of your animation productions. The learner will also become more conversant in the language, concepts, skills and techniques used for for a real time character animation pipeline.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Integrate advanced concepts, principles and techniques of 3D modelling, texturing and animation into a final animation piece.
MLO2 Assemble a 3D character from conception to completion for animation in a final animation piece.
MLO3 Assess the issues relevant to the integration of 3D characters into the animation pipeline.
MLO4 Manage a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
3D Animation software application
Use of an industry standard 3D modelling and animation package to create 3D objects and environments
3D character creation
As part of the students CA they will be required to manage and conduct research into aspects of 3D character creation to produce an artifact.
Character Rigging
Character Rigging techniques and skills.
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 100 Pass Mark 40
Timing S1 Week 7 Learning Outcome 1,2
Duration in minutes 0
Assessment Description
Practical 3D Character Animation Assessment
Assessment Type Continuous Assessment % of Total Mark 60
Marks Out Of 100 Pass Mark 40
Timing S1 Week 12 Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Research Based Project relating to technical solutions for character animation.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 40
Marks Out Of 100 Pass Mark 40
Timing S1 Week 7 Learning Outcome 1,2
Duration in minutes 0
Assessment Description
Practical 3D Character Animation Assessment
Assessment Type Continuous Assessment % of Total Mark 60
Marks Out Of 100 Pass Mark 40
Timing S1 Week 12 Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Research Based Project relating to technical solutions for character animation.
No Project
No Practical
No Final Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Advanced use of an industry standard 3D modelling and animation package to create 3D characters. Every Week 2.00 2
Independent Study Non Contact As part of the students CA they will be required to manage and conduct research into aspects of 3D character creation to produce an artifact. Every Week 7.00 7
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Practical Contact Advanced use of an industry standard 3D modelling and animation package to create 3D characters. Every Week 2.00 2
Independent Study Non Contact As part of the students CA they will be required to manage and conduct research into aspects of 3D character creation to produce an artifact. Every Week 7.00 7
Total Weekly Learner Workload 9.00
Total Weekly Contact Hours 2.00
 
Module Resources
Recommended Book Resources
  • Richard Williams. The Animator's Survival Kit: A Manual of Methods Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators, 2015. Faber & Faber.
  • Tina O'Hailey. (2019), Rig it Right! Maya Animation Rigging Concepts, 2nd. Taylor & Francis Ltd, London, United Kingdom, [ISBN: 9781138303164].
This module does not have any article/paper resources
Other Resources