MMED C7002 - 2D Animation Design

Module Details

Module Code: MMED C7002
Full Title: 2D Animation Design
Valid From:: Semester 1 - 2022/23 ( September 2022 )
Language of Instruction:English
Duration: 1 Semester
Credits:: 10
Module Owner:: Martin Mchugh
Departments: Visual and Human-Centred Computing
Module Description: The aim of this module is to facilitate students’ understanding of the fundamental concepts, principles and techniques of 2D animation and 2D character design,. They will show an understanding of various animation principles and build on visual communication theory in motion.
 
Module Learning Outcome
On successful completion of this module the learner will be able to:
# Module Learning Outcome Description
MLO1 Demonstrate the ability to use a industry standard image manipulation software packages.
MLO2 Design and create a 2D graphics for screen.
MLO3 Apply principles of design theory for a 2D animation scene.
MLO4 Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is strongly recommended before enrolment in this module. You may enrol in this module if you have not acquired the recommended learning but you will have considerable difficulty in passing (i.e. achieving the learning outcomes of) the module. While the prior learning is expressed as named DkIT module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
 
Module Indicative Content
Design skills and techniques used for 2d Animation Production.
Visual research and development techniques. Colour, Form and Composition principles. Creating and editing one, two and three point perspectives. Creating and editing content in a vector based application. Setting up projects for importing into an animation application.
Project Planning
Research, concept development, draftsmanship, storyboarding, choice of modelling and animation methods and output formats
Module Assessment
Assessment Breakdown%
Course Work100.00%
Module Special Regulation
 

Assessments

Full-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 3 Learning Outcome 2,3,4
Duration in minutes 0
Assessment Description
Research, develop and create a short cut-out animated movie.
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing S1 Week 7 Learning Outcome 1,3,4
Duration in minutes 0
Assessment Description
Research, develop and create a character suitable for animation.
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing S1 Week 11 Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Research, develop and create all the assets for a short piece of animation.
Assessment Type Presentation % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing S1 Week 13 Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Using digital tools create a short animated narrative.
No Project
No Practical
No Final Examination

Part-time

Course Work
Assessment Type Continuous Assessment % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 2,3,4
Duration in minutes 0
Assessment Description
Research, develop and create a short cut-out animated movie.
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 1,3,4
Duration in minutes 0
Assessment Description
Research, develop and create a character suitable for animation.
Assessment Type Continuous Assessment % of Total Mark 20
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Research, develop and create all the assets for a short piece of animation.
Assessment Type Presentation % of Total Mark 30
Marks Out Of 100 Pass Mark 40
Timing n/a Learning Outcome 1,2,3,4
Duration in minutes 0
Assessment Description
Using digital tools create a short animated narrative.
No Project
No Practical
No Final Examination

DKIT reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Critique and analyse historical pieces of animation from a variety of different cultures. Every Week 1.00 1
Tutorial Contact Demonstrating the ability to use a industry standard 2D digital animation and 2D Design Software. Every Week 3.00 3
Independent Study Non Contact Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. Every Week 6.00 6
Directed Reading Non Contact Critique and analyse historical pieces of animation from a variety of different cultures. Every Week 6.00 6
Total Weekly Learner Workload 16.00
Total Weekly Contact Hours 4.00
Workload: Part-time
Workload Type Contact Type Workload Description Frequency Average Weekly Learner Workload Hours
Lecture Contact Critique and analyse historical pieces of animation from a variety of different cultures. Every Week 1.00 1
Tutorial Contact Demonstrating the ability to use a industry standard 2D digital animation and 2D vector visual effects packages Every Week 3.00 3
Independent Study Non Contact Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. Every Week 6.00 6
Directed Reading Non Contact Critique and analyse historical pieces of animation from a variety of different cultures. Every Week 6.00 6
Total Weekly Learner Workload 16.00
Total Weekly Contact Hours 4.00
 
Module Resources
Recommended Book Resources
  • Richard Williams. (2012), The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators.
  • Walt Stanchfield. (2009), Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 1.
  • Walt Stanchfield. (2009), Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures - Volume 2.
This module does not have any article/paper resources
Other Resources