Module Learning Outcome |
On successful completion of this module the learner will be able to: |
# |
Module Learning Outcome Description |
MLO1 |
Illustrate the more advanced concepts, principles and techniques of 3D character animation, texturing and modeling. |
MLO2 |
Design and manage a 3D character project from conception to final piece |
MLO3 |
Research and assess the issues relevant to the production pipeline of 3D characters in 3D environments. |
MLO4 |
Discuss, critique and analyse design material of various character design practitioners |
MLO5 |
Demonstrate a reflective design development process including defining the problem, research and synthesis of information, development of solutions by testing, evaluation and refinement. |
DKIT reserves the right to alter the nature and timings of assessment
Module Resources
|
Recommended Book Resources |
---|
-
Andrew Gahan. (2011), 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I:.
-
Doug Chiang. (2008), Mechanika: How to Create Science Fiction Art.
-
Todd Daniele. (2008), Poly-Modeling with 3ds Max: Thinking Outside of the Box.
-
3dTotal. (2011), Photoshop for 3D Artists: Volume 1.
-
Luke Ahearn. (2006), 3D Game Textures: Create Professional Game Art Using Photoshop.
-
Ara Kermanikian. (2010), Introducing Mudbox.
|
This module does not have any article/paper resources |
---|
Other Resources |
---|
-
Website, Concept art world,
-
Website, 3d total,
-
Website, gamasutra,
-
Website, Polycount Character,
|